Rulebook
Every mode in one place: how a match runs, what earns points, whether your score can drop, how you win, and what carries over afterward. Each game's rules sheet links back to its section here.
Speak or type your argument. In most modes a figure from history answers; in Human Duel another player does.
The judge reads every scored turn and awards points for what your argument actually does: new reasons, evidence, rebuttals.
Each mode turns points into a result its own way: a higher total, a pass mark, or round cards.
XP builds your skills and your bond with each figure. Only ranked Human Duels and League matches move a rating.
| Mode | Opponent | Turns | What's scored | How you win | Carries over |
|---|---|---|---|---|---|
| Daily | The day's figure or figures, same for everyone | 2:00 talk clock, +0:20 per reply | 1–3 points per exchange, each side | More points than your opponent | XP |
| Topic Dungeon | Three figures drawn for your topic | 4:00 run clock, 3 scored replies per figure | Round score out of 100, plus dungeon points | Clear all three rounds (75+ with no fatal flaw); no draws | XP |
| Human Duel | Another player, live | Quick match: 4 turns each, 0:45 per turn | Argument board, up to 30 | Higher total after the last turn | Duel rating (ranked), XP |
| League | A League figure per level | 5 turns, no clock | Argument or ledger scoring, plus a bonus goal | Higher score; a win or a draw unlocks the next level | League rating, XP, next level |
| Character Debate | One figure you choose | Length depends on format (3, 4 or 7 turns each), no clock | Argument board, up to 30 | Higher total after the last exchange | XP |
| Watch | You watch two figures | Standard or Extended: three round cards | Argument board; each card 10–9 or 10–10 | Higher card total; no winner on conversation topics | Topic XP |
| Chat | One figure you choose | No clock | Nothing | No winner | Bond XP |
These words mean different things. A match can earn you points and still end in a loss, and only ranked Human Duels and League matches move a rating.
A new matchup every day, the same for everyone
Scored by Best moment per exchange
Everyone gets the same matchup each day. A figure opens with a claim and you argue against it. The judge scores every exchange, yours and the figure's. Score more points than your opponent.
At a glance
Points: you're scored on what you mean, not your exact wording; the figure's points are held to a stricter standard.
Three exchanges
Illustrative — not a scored matchYou lead 5 to 1. Your penalty appears on the results screen, but your 5 points stay 5.
How the clock moves
Illustrative — not a scored matchShort, frequent replies buy you more turns than long speeches.
One topic, three opponents, both sides
Scored by Whole-case rubric
Pick a topic. The game draws three figures who fit it, and each takes a side. You argue the other side against each one in turn. Clear all three rounds before the shared clock runs out.
At a glance
Clearing on the second reply
Illustrative — not a scored matchRound cleared. You now hold 2 points for this round: 1 from reply 1 and 1 more from crossing 75.
A weaker reply
Illustrative — not a scored matchYour round score stays 70 and the game tells you the reply added nothing new. You lose nothing but the reply.
The time bonus
Illustrative — not a scored matchVictory, plus 6 bonus points (90 seconds ÷ 15).
You against another player, live on a call
Scored by Argument judging
Debate another person on a live call. You each take a side and alternate timed turns while the judge scores both argument boards. The higher total after the last turn wins, and ranked duels move your Duel rating.
At a glance
Your first ranked win
Illustrative — not a scored matchYour rating rises by 32 to 1232, and theirs falls to 1168. After 10 ranked games, the same win would be worth 16.
How much a rebuttal takes
Illustrative — not a scored matchStrong points shrug off weak rebuttals. Weak points can sink below zero.
Climb three levels against tougher figures
Scored by Argument judging or Ledger scoring
Beat each League figure in a five-turn debate to unlock the next level. The judge scores both sides as you go, and the higher score wins.
At a glance
League scores with one of two systems. The match's rules sheet shows which one that match uses.
Claims earn up to 4, supports up to 3, and rebuttals take points off the other side. Your bonus goal adds on top.
Claims score more the more boldly you stake them, if they still stand at the end. Answer challenges, break the figure's claims, and your bonus goal adds on top.
Argument scoring: Case plus bonus
Illustrative — not a scored matchYour 23 beats 22. You win the match and unlock the next level.
Argument scoring: How much a rebuttal takes
Illustrative — not a scored matchStrong points shrug off weak rebuttals. Weak points can sink below zero.
Ledger scoring: Answering a challenge
Illustrative — not a scored matchYour claim is worth 15. Left unanswered, it would count 3 and give the figure 6.
You against one figure, judged
Scored by Argument judging
Pick a figure and a topic and debate them. The judge builds an argument board for each side as you go. Have the higher total when the debate ends.
At a glance
How much a rebuttal takes
Illustrative — not a scored matchStrong points shrug off weak rebuttals. Weak points can sink below zero.
Two figures debate, you watch
Scored by Argument judging
Pick two figures and a topic and watch them debate. The judge scores every speech on the same argument board the other debate modes use.
At a glance
Cards beat totals
Illustrative — not a scored matchCards 29–29: a draw, even though B gained 16 points to A's 10.
Two cards to one
Illustrative — not a scored matchA wins 29–28 on the cards, though B gained 11 points to A's 9.
How much a rebuttal takes
Illustrative — not a scored matchStrong points shrug off weak rebuttals. Weak points can sink below zero.
Talk with a figure, no judge
Not scored
A conversation, not a contest. Ask a figure anything and talk as long as you like. Nothing is scored and nobody wins.
At a glance
Ready? Pick a game.